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C&C Generals: Zero Hour - Mirrors
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Thread: C&C Generals: Zero Hour - Mirrors

  1. #1
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    Exclamation C&C Generals: Zero Hour - Mirrors

    Okay, this thread is basically setting out some Team Mirrors for C&C 3v3 Games
    These Mirror Matches ONLY consider RULE B/RULE C from the other thread since in RULE A, if someone tunnels your base at the start, it's GG.

    I will consider only 3v3 maps. Reason I'm leaving Twilight flame out is that it is too big to consider and its more of a 3v4 map rather than 4v4 map with us lot, since it is very rare to have 8 players at once and 3v4 is fail in terms of balance anyway. The maps that these mirrors will play on will be posted in another thread.

    Right, for the Mirrors, theres two styles to consider; those maps that are strictly for GroundWar, or those maps that are strictly for gaining Air Superiority. When I say strictly, I mean there are some maps that are 3v3 in which AirForce General wouldn't stand a chance; i.e. Free Fire Zone and Green Pastures.

    To be honest, the only map that I believe is great for BOTH AirForce & GroundWar is Defcon, the other maps should be strictly either WITH AIRFORCE or WITHOUT AIRFORCE.

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    The point is that you don't allow MORE than 2 GLA's on the same team. In effect its like choosing teams as random, but with some limit on the amount of spammage that might take place. And when I mention GLA TOXIN GENERAL as part of a mirror that DOESN'T MEAN ANY GLA FACTION. IT MEANS JUST GLA TOXIN. Theres a reason why.

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    Air Mirrors

    [1] AirForce & Tank:
    - 3v3 = 1 Airforce General and 2 Tank Generals
    - Strongest ever combo since both sides are the most superior factions in Air & Ground

    [2] Airforce & Nuke:
    - 3v3 = 1 Airforce General and 2 Nuke Generals
    - 3v3 2nd strongest combo since when Nuke General is teched up to SW stage...

    [3] Airforce & Infantry:
    - 3v3 = 1 Airforce General and 2 Infantry Generals
    - Really challenging since both Generals have the similar problems. Airforce is good for early game and Infantry is good for late game.

    [4] Airforce & GLA Toxin/GLA Demo:
    - 3v3 = 1 Airforce General and 2 GLA Generals.
    - You cannot create and unsafe choke points since you cannot camouflage your tunnels/stinger sites with these two factions. Element of surprise is lost in this mirror.

    [4] Airforce & Vanilla GLA/GLA Stealth:
    - 3v3 = 1 Airforce General and 2 GLA Generals.
    - Quite challenging since both GLA factions' quads are more cheaper and far more spammable than other GLA factions. Element of surprise is kept; especially with GPS Scrambler.

    [5] Airforce & Laser:
    - 3v3 = 1 Airforce Generals and 2 Laser Generals
    - Probably the most challenging mirror: Tough defence and cheap, effective anti air with powerful ground units. I consider this the epitome of advanced USA warfare in C&C.

    NOTE: There can also be a mirror with CHINA being the Air Power as SUPPORT. This EXCLUDES CHINA INFANTRY. In this game the team player that is CHINA CANNOT make tanks. So basically NO Battlemasters/Gattlings. Yes infantry. Yes Outposts. Yes Inferno Cannons (since they are equivelant of USA's Tomahawk). Reason I say this that MiG's are known to dominate King Raptors, they have a far sharper turn radius which makes them easier to evade missiles. Raptors have a bigger turn radius. Although this might be unwise since vanilla china is poop, but remember Nuke MiG's pack a punch *drool*. Depends on the player.

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    Ground Mirrors

    [1] Laser & Superweapon:
    - 3v3 = 1 Superweapon General and 2 Laser Generals.
    - The bunker n00bs dream. Powerful defence and extreme late game power with Both USA's upgrades & Alpha Aurora bombers

    [2] Toxin/Demo & Nuke:
    - 3v3 = 1 Nuke General and 2 Toxin Generals
    - Combining one of the best factions for early game and one of the best factions for late game, this mirror is serious pwnage.

    [3] Vanilla GLA/Stealth & Nuke:
    - 3v3 = 1 Nuke General and 2 Toxin Generals
    - Just like above, but stealthy and unorthodox strategies are needed to be victorious.

    [4] Toxin & Tank:
    - 3v3 = 1 Tank General and 2 Toxin Generals
    - The Ultimate groundwar. Tank needs to tech up as quick as possible while GLA needs to harass as much as possible.

    [5] Nuke & Tank:
    - 3v3 = 1 Nuke General & 2 Tank Generals.
    - Mixture of fast and slow tanks. Requires some serious tactical play to win.

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    ...and there we have it. The greatest mirrors ever.

    I will post the mirror maps up in a while after editing them on paint.

    Enjoy the read.
    Last edited by Zero; 18-06-2010 at 16:06.

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    Respected Member Iroquois Pliskin's Avatar
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    I honestly confused. But time will tell what will happen.




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    Basically, we get to choose armies.

    But with a limit.

    These mirrors are those that allow balance for the team so you don't have a STUPID team like ALL airforce or ALL gla lol.

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    Going try out this game.

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    LMAO!!!!!!!!!!!!!!!!!!!!!!!!!

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